![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigCfuC3kJESxmgG8uUjiQMict_P_Q91FZwVAoi3HcoAaeP2El5G4iT2EeQb6lT00PtkDRCmpzzWwh1GrkQYf0zGsNYxmrvtL77PKEPO5-g4n6KD9qexYUa1i3wPz3UMvKRzhNnNPyq9wY/s320/Screen+shot+2010-02-27+at+22.20.21.png)
Wall Texture
I found an awesome website which has plenty of high resolution images of walls, brick, wood, water, stone ect. So i came across this ruined brick photo and though to give it a test with the bump mapping.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSRATxtEZc5pAzOwl6Mymne-mXpQMuthX6VEIyPRa0aPnb4WrMGKZBBYdHkwNRrQNXYjABVSD-wVdxPtgH507-feIJRM2nMSK_aprr6ySqZxi5IsDTfqJxi40MucHFnawdrz0j77ASvKU/s320/Screen+shot+2010-03-02+at+18.42.23.png)
So taking my uv snapshot and applying the brick texture over the top in another layer in photoshop.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijsIo0W0qjVieKL9krMb2nUPCEWxTBbYBviURCIcyYhyX08GJFThFr4sm3kDIn7aJ0HZUJRT6Yb4MrqdWrnS3Y_zZ9oV-T4iSfg-QgFo5fSO2YOWcfSTRj7DRY6XPS9gHUkqqq9-Z0nig/s320/Screen+shot+2010-02-28+at+18.07.28.png)
Until i came out with with a covered uv snapshot like the above picture.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN79j9LLn7sPzmOmzVyf7q9nGTBueBv-YIwLZ9P9ioRTJq1XNI29V4_MSODSg3OxkrryJklszj8wKWTZ10hjnXGvzxii4BUw0qoO-7RRLY0JFtF9gMo6A3sPSwY3VTmAplOkODf3mYV4k/s320/Screen+shot+2010-02-28+at+18.01.24.png)
But when i applied the bump to the object, i realized i needed to re UV map the wall so that the bit on the far left matches up with the whole right section. This is so i can have clean textures with no seams, and when i come to put my prophecy on the wall all will hopefully work well.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjGKsi7tvKTZdiWSHFfGzVT7CoQzLqDVOBM03sr5oUB8Vzom4YaGnhWHLEVXKWa-3l-mc8i_i_QRhrPfTLx0inxAIdZdjqMNTWrGnQ-0ZeaXXJyQzBtqYcrBpNrj9WWIw-yntGjeSnmGY/s320/Screen+shot+2010-02-28+at+18.23.03.png)
I then went to deleted the window looking space from the bump map which covered the prophecy stone section.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqGxkuLJ1pUrMFjViMl6-w564YqjGXBZseFr_G3iHOihAnoNXzi_3ausiH7bfrwWOitoUqdLxCfGMhWOTciN_upsZB0TFNALo8-gnZ5FXL1sKRteakgSBl1Jgke7c0ucbXbyyvkJ8LaW8/s320/Screen+shot+2010-03-02+at+10.43.01.png)
Somewhere along sorting out the textures my bump map moved and i had missing patches of the bump texture. Which i thought if i used this in the right way and combined it with another bump i could get a look where the brick has been chopped away.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgteV6l9sHjOPYEDJtwWOm6M4JKxtVyVLnIVr0-trSFdgnadMpmVfD_4xg_1QMEYCGq3j4O_FkBUncswHqbXH_zoZvBvNT6Kc0w9-7bXNxJravyhAGSqtEgYZV0Hg1UCUGQSfYZscM560Y/s320/Screen+shot+2010-03-02+at+10.50.12.png)
Just having a VERY quick play around here and i didn;t match the sections up perfectly, i had just tried to add the wall as the texture underneath the bump. Then i thought to get on with all else that needed to be done.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC-OY2xGBAQCT3Noq97U1mZclCBvzor0ZjLMHqEv30m3JJb_vd7F_wTsOQeYx0vwzOpk9W7RLbc7nMOmuU_oXAGXyV6BsafBJKPfM2U5AWgsW-aMa3g3opqSiSO_UhtlCzKM8NcBL__T8/s320/Screen+shot+2010-02-28+at+18.15.31.png)
So in the end i worked out where the prophecy space needed to be and just bumped the rest of the wall.
I think this brick works really well for the look i talked about, the two photo's below were taken at Rochester Castle but unfortunately the resolution of the image was too low to work with.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghx1UTKotfjDNIVYK-RVZtRQ0zUnNCqka4EGhyphenhyphen4sfKGw_VGt7HLcSJa8hiLLC_0bkuPorJXuS-dQV3CA-EqHPXxIA29SlygVpar89oAXhYdGYHe0__BdTuhB4XCsRYXoyMSinpCh37ph4/s320/16864_410547145033_643635033_10505363_6027737_n.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhym9FS4EBNN4pE55yeX6j2ujpOQQwYRH7F_m0RddUeDsCXemGFHUbhEOxDbq-j2fDsAzORXBC5gaj4wFpwAW5o2xPeiSTxSA3AuxgEnuHSYrzw2i9j2Im0CcXgWkZonApZzH8zpAzcPxM/s320/16864_410547120033_643635033_10505362_7119144_n.jpg)
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