To do this i created a cube and used 'Chamfer Vertex' to create the curved corners.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUN4zxattrbztUO99z3lvYMpcoZKP0QI4oulr3h7O1nHxdDfnJnOZFPZuGTkvWQMwqx6ZI4LL8vZm523AkgdtA6ZxE6wJMFdgc4Meh4wxlgZ-GRmzlfw3vIAj3rvP3O-TFMPMdRtQe7ro/s320/Screen+shot+2010-02-16+at+11.20.58.png)
So i duplicated the cube as seen below and made different sized blocks for variation, i thought to make this row into a circle using the bend deformer, although when i first tried this it just moved the line and didn't bend. So i had to combine the shapes together and delete history and it worked.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVNXAP9FL2a90Q2ULRfRtSZ6S_i45umm0s0fN1prJewFLjMy0CW-3_PtDChx4rgj6PcRsR13fmrVCzdDMHKlbpS5GHhRe5jUlkpVjh1s0dfgPc17Qn8EOJrLWkkChFjGWpdWCL5PW60TQ/s320/Screen+shot+2010-02-18+at+11.42.05.png)
This is the mosaic floor when put in a circle which i think looks good apart from it needs to be subtle and needs to look organic which it doesn't. It's shape is too perfect and well formed for the used look i wanted.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxq4Sn7yG9hQuaf7bW9G3T8vh5WvzsMAATWLhmDfZGpjI1IXR9okDnHe5IqnH1fKoZC7bTRig7IYzr7rXr-46uLw_6Y7k5DViAbU7I_bfiOWr1TOnW2oUwHADknCrzrHb3nhlS_q2o1Pk/s320/Screen+shot+2010-02-23+at+09.57.26.png)
Maybe i could control that with a bump map to take away the perfection of the cubes.
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